The Future Of Gaming Microtransactions
April 27, 2017 | 617 Views
“Microtransactions” in gaming aren’t exactly a new thing, but the emphasis on encouraging gamers to utilise them has certainly become more apparent over the past few years. More and more games offer these microtransactions as ways to access content, items and much more with little to no effort. Although you can normally obtain this content regularly by putting in time or completing certain objectives to unlock it, the microtransactions are used to lure gamers in as a way to give them what they want without having to sink in that the time required to do so.
Some gamers revel in this whilst others often find it disheartening that these microtransactions are being pushed into gamers faces. I for one don’t tend to sink money into games for exclusive gear or the likes… unless it’s offered to me when I’m purchasing the game as some sort of tie in with limited edition versions of the game. I don’t mind the idea of gamers spending their money on exclusive content, but in some titles, microtransactions for this content has become more than just purchasing the latest character skin, equippable item or the likes for your own use and has turned into an economy in which gamers are purchasing content that holds real life value due to being able to trade/sell these items on the games virtual marketplace to other like minded players.
YouTube Star CHARGED Over FIFA Betting
For example, in Fifa, you can buy in-game currency to then spend on in-game items such as players, cosmetic items and the likes which can then be traded/sold to other players. This obviously entices players to spend money on these items with the possibility of obtaining rare items that will often hold more value than the money they originally spent on the initial purchase. If these items were a purchase that only affected your own game, then I doubt gamers would really have an issue but due to the fact that these items are exploited and used to gain a profit, this starts to cause issues with some players due to the fact that those that are spending more money are possibly being given the advantage over them. You can argue either way, it’s the player’s own decision to spend their money as it is other players decision to do it the long way and manually obtain these items. So it’s quite hard to solely blame the company behind it, or the players at hand. Due to the “success” of this system, I don’t see it fading out anytime soon. I’m not entirely sure where I stand on this topic, but it’s something I’ve been looking into for quite some time now. I have covered similar issues like this before in my article “Has DLC Gone Too Far“, and it is a topic I wish to revisit once I have looked into it further, but at the moment I wanted to air my thoughts and try and get a discussion from other games to see what their thoughts are.
On this topic, in regards to Fifa specifically… do you think there might be a move forward in regards to football betting for online matches? Will the publishers try and capitalise on this system and slowly incorporate ways in which players can bet on other players matches and tournaments for gear, in-game currency or more? Can EA Sports create a bookmakers system similar to what betting sites are offering in real life? Although it could be quite interesting in regards to E-Sports, it could be a totally different story for casual gamers that might get sunk into the scene. Do you think this is a logical move, or do you think this is something that should be avoided at all costs? I’d love to know in the comments!
A Gamer who loves pretty much all genres of Games! (More so RPG, FPS, Survival Horror, Action Adventure etc.) Known to collect “Retro Games and Consoles” and also for being guilty of having an ever expanding back log of games. To get to know him better and see what he’s been up to, catch him online via his Gaming Accounts… You know what to do!
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