Late Shift: A Cinematic FMV Crime Thriller Coming to PC, PS4 and Xbox One
March 8, 2017 | 495 Views
Late Shift is a high stakes FMV crime thriller with branching storylines. After being forced into the robbery of a lucrative auction house, mathematics student Matt is left proving his innocence in the brutal London heist. The consequences of his actions take him on a vicious and violent journey across the capital, escaping the twisted web the player has the power to weave. Your choices will have consequences from the very start, right through to the very end. One small decision could change the entire outcome in a choose-your-own-adventure style gameplay that can lead to one of seven conclusions.
Developed by CtrlMovie and written by Michael R. Johnson, author of Sherlock Holmes (2009 film), experience a gripping live-action crime thriller with a total of over 180 decision points. Do you steal the car or do you run away? Do you follow orders or sabotage the plan? You’ll have just seconds to decide as the film continues to roll with no pauses and no looping footage.
Shot in full HD across London, Late Shift’s cinematic experience blends the line between movies, games and interactive storytelling.
PS4 Pre-Orders are available from 8th March with 20% off (PlayStation Europe). PC Pre-Orders are available from 8th March with 20% off (Steam).
- Multi-optional Storytelling: One story, countless storylines, seven endings.
- A completely live action, cinematic interactive thriller, filmed in full HD in London, England.
- Over 180 decision points in total with no pauses and no looping footage.
- Directed by Tobias Weber, and written by Michael R. Johnson, author of Sherlock Holmes (2009 film)
- Acting performances by Joe Sowerbutts (Matt), Haruka Abe (May-Ling) and Oliver Twist’s Richard Durden (Samuel Parr).
- 20% discounted pre-orders on PS4 and PC.
Official Trailer – YOUR DECISIONS ARE YOU
Michael R. Johnson, Co-Author of the Late Shift, comments, “There are two aspects of ‘Late Shift’ that really drew me to the project. The first is the idea of a truly interactive film. It’s been attempted before with limited degrees of success, but what I feel puts ‘Late Shift’ ahead of the pack is bringing the player into the experience in a very intuitive way. I like the fact that rather than saddling the viewer with a series of arbitrary “go left” or “go right” choices, ‘Late Shift’ instead puts you into the shoes of an actual character – Matt – and the decision-making process always draws on Matt’s ongoing experiences and train-of-thought. You feel that each separate decision is weighted with careful consideration and the possibility of multiple consequences, good or bad.
Which leads onto the second aspect of ‘Late Shift’ that really appealed to me: the fact that although there are any number of possible paths through the story, involving different characters and locations, the outcomes of each are strongly influenced by the morality of the viewer’s decisions. How you choose to interact with other human beings has a cumulative effect on how they decide to treat you, and how that impacts on your own fortunes as the story progresses. If Matt treats people with respect, they will tend to treat him with respect, and vice versa. But that’s not to say that ‘Late Shift’ forces the viewer to be moral against their will. Quite the opposite. The viewer is free to interact in whatever way they see fit, ethical or otherwise. It’s just I like very much the fact that – unlike many console games – you cannot simply crash through the story with impunity and not at some point be faced with the consequences of your own actions. Just like in life.”
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