The Evil Within 2 First Impressions
October 16, 2017 | 333 Views
After realising The Evil Within 2 was about to be released, I ultimately caved and decided to get it. Almost completely forgetting about the horrifying experience that the first brought to the table with its monstrous enemies, intense difficulty spikes and the world of EVil Within itself… I was ready to throw myself into it all over again… so let’s get started!
The startup of this games feels a bit slower paced than the original, taking more time to set the basis of the story and get things kicked off so to speak. Although you quickly get thrown into the run or die type of scenario, similar to the first game, but without the intense stealth section prior to it. This isn’t necessarily a bad thing as it gives players more time to get ready for the horror that is to come. One thing that is made apparent once you take control of Sebastian is that this game has more of a focus on exploration and offers more of a sandbox esque type of approach in regards to how certain sections of the game are handled (so far anyway). I welcome this as the first game was quite linear with limited exploration, which is fine but I do enjoy the opportunity to scavenge the area and find every item I can to strengthen my character, my arsenal and my inventory. This approach also comes with the threat of some areas being quite open with little enemies scattered around you making things feel quite bland, but I think this isn’t entirely a fair criticism because I’m almost relating it to games such as Dead Rising 4 and the likes, where enemies are little everywhere. In a game like this, that just wouldn’t work because almost every enemy can post a massive threat and in packs, you are literally done for if you are under-equipped for fending them off which makes the sparseness of enemies a bit more forgiving.
Just how will you survive?
Not only that but as you progress through optional missions and the main objectives themselves, aggressive, ferocious and more difficult to handle enemies start being introduced which quickly puts a spin on things. This means that you really need to utilise the surrounding areas to your advantage to make quick work of the weaker enemies, but also keeping a safe distance between the more difficult enemies because there are some that can instantly kill you if they come into contact with you and some of the other enemies are far agile on their feet than you are. One thing to take care with is that your only enemies aren’t the ones standing out in plain sight, sometimes enemies will be hidden, under cars, behind closed doors, locked in containers, disguised as a way to collect some loot. This means that you’ll need to think twice before sprinting down that “empty” hallway or desolate garden.
Oh and whilst I’m on the topic of talking about the enemies… I almost forgot to say, see that enemy whos slumped over, don’t remember killing him? well, chances are they are awaiting the right time to get up and kill you. Mission prompted or just plain old bad luck… sooner or later they will make their move… you could just fire a test round into them to make sure they are actually dead, but be ready to put them down for good if he isn’t dead, because if you aren’t ready you’ll be quickly torn apart.
Anyway, that’s enough but the enemies. I won’t be going into great detail about the story or the likes right now either, keeping it spoiler free! But before I finish, here is a quick list of things!
What I’m enjoying So Far
- Gorgeous Visuals.
- Engaging Combat.
- Emphasis On Exploration.
- Punishing Enemies.
- Optional Missions / Objectives To Break up The Main Story.
- Crafting And New Upgrade System.
Anyway, I’ll wrap this up here before I ramble on as I want to keep this short and sweet… so far I’m really enjoying the game and the changes it’s made from the original. I’m excited to see what else it has in store for me and can’t wait to dive in deeper later today. I’ll keep you up to date Via Twitter & Facebook as I play it, so keep your eyes peeled.
A Gamer who loves pretty much all genres of Games! (More so RPG, FPS, Survival Horror, Action Adventure etc.) Known to collect “Retro Games and Consoles” and also for being guilty of having an ever expanding back log of games. To get to know him better and see what he’s been up to, catch him online via his Gaming Accounts… You know what to do!
I have set this feature up to allow those who wish to donate, to donate to the project and help keep it alive. Every donation goes toward funding the site, covering hosting, funding toward equipment and allowing me to ensure that I can allocate more time to this project. Please do not feel obliged to donate, it is entirely your choice to do so. Even sharing the content I write and film or the Gaming Archive with your friends and family is a great help to me. But, if you do wish to donate please ensure that you leave a personal message so I can get back in touch with you directly. Thanks for taking the time to read this message.