Rise Of The Tomb Raider
December 17, 2015 | 770 Views
I was a big fan of the previous Tomb Raider title, rebooting the series into the current generation at the time, it’s fair to say it was quite a successful venture. After finishing Tomb Raider I was optimistic that there would be a sequel and when it was revealed I was eager to get my hands on it. After the wait for it to be released and waiting to get it as a birthday gift for myself in November, it was finally time to get started on the latest installment of the franchise.
So before we start, I’m playing this difficulty on the hardest mode available on the first playthrough, so I’m basing this review on my experience on that difficulty. I may cover aspects that may not necessarily apply to the other difficulties so please take certain aspects with a pinch of salt as I can’t accurately vouch for the other difficulties. This would and may cover aspects like combat, ammunition and the likes. So, let’s get started.
The game started off well, holding no punches and getting right into the nitty gritty world of Rise Of The Tomb Raider. One thing in regards to the start of this game was that it reminded me of Uncharted Two: Among Thieves, purely due to the settings and the entire flashback sequence that following the introductory section of the game (or at least part of it). Although it wasn’t quite on the same scale as Uncharted 2 due to the time between returning to the present from the flashback in Tomb Raider was much shorter that Uncharted 2.
The time it takes to get into the game is something I prefer in comparison to Tomb Raider, purely because theres no faffing around with coping with murdering the enemies in the game. I know this was obviously for character development, to highlight Lara changing throughout the game and coming out of her shell so to speak but at the same time it was something that was briefly brushed over and shortly after she’s ripping enemies to shreds without a single fuck given. Maybe she didn’t grieve for long, but it would have been interesting to see a bit more on this topic covered. Although I don’t know how they would have pulled it off, but I’m sure they would have crafted something that would have done the job.
Anyway, back to The Rise Of The Tomb Raider! The game plays really well but there has been some occasional “glitches” so to speak such as Lara not sliding down ropes when required and not grabbing onto ledges which both often resulted in death and that was obviously slightly irritating when I was trying to progress through an objective and thus being required to repeat some of the sections over again. Albeit irritating, it wasn’t exactly something game breaking and never really cause me enough hassle for me to get worked up over it. So fortunately we can breeze past that and move on.
The story so far is excellent and quite engaging, I actually feel the need to read every script, book and collectable item possible to garner even more knowledge about the story of the game. Sometimes it can become a chore doing tasks like this, but The Rise Of The Tomb Raider does a good job of making it quite and enjoyable experience. Having these items be rather short and sweet in regards to the information given, it makes them far easier to digest in comparison to having to read multiple screens of text each and every single time you pick a collectable up. I also think the voice overs on these items help, it allows you to take a brief break to sit back and relax whilst it tells you the story it offers. It’s also neat that when you take a break at a campsite Lara will occasionally discuss various events that have just happened, or just plot items allowing you to get even more information.
I’m not entirely sure how much of the main story that I have covered, but I am looking forward to progressing through the rest and finding out exactly what is going on and just what the Divine Source has in stock for us. I have a few ideas/assumptions about possible events that may happen, but I’ll keep them to myself for now and thats purely to ensure I don’t make any attempts to look into them any further. So heres hoping the story continues as it has and finishes off as good as it started.
Presentation and Overall Gameplay
The environments and attention to detail in this game is breathtaking and sometimes it’s good to just take a few moments to let it all sink in (Some of the on the rails sections so to speak are just unreal and incredibly intense. You just want to watch it unfold but you just have to keep going and it provides for some great moments), even better just get out there and explore every area to the fullest to find all the little hidden secrets and tombs. Which brings me to another point, the addition of the Tombs to Raid in this game… Is excellent. They provide additional, optional challenges to push those who wish to purse them a little further by providing challenges that tests the player’s patience and problem solving skills. All of which I have encountered have been quite straightforward so far, which isn’t a bad thing but I do hope the difficulty increases later on in the game. There are some Tombs which are restricted until I unlock new gear, other areas to explore in general might I add, so it’s clear they want us to revisit areas of the earlier parts of the game for some of the potentially more challenging tombs.
The controls of the game are simple and easy to master, I’ve never found myself struggling to just pick it up and play which is great. Combat is also quite simple and easy to get the hang of, enemies do seem to be far more aware of you this time round though and you’ll often find yourself being flanked and pursued ruthlessly encouraging you to think fast on your feet and to adapt to your surroundings. Terrain, cover and the environment is destructible and won’t keep you hidden away forever, so If you expect to just sit around and slowly take people out you’ll often find yourself meeting an early death. Unless you’re able to pull off a succession of stealth kills making clearing sections quite easy, but this isn’t always a walk in the park because soon as an enemy is aware of your presence they make quick work of alerting all of the surrounding enemies. So unless you can sneak off and get them off your track then it’s time to fight. I am enjoying the combat to be honest and I’ve rarely found myself in a situation I couldn’t overcome, heck I even found some of the enemies killing their team mates with friendly fire grenades at times. Can’t really go wrong when the enemy has your back can you?
The Current Verdict
I’d highly recommend this game to both uncertain fans of the series and newcomers. If provides an adequate challenge and is quite an engaging game, so if you’re looking for something that will keep you occupied then this is a title for you. I’m currently progressing through it at a few hours each time I sit down with it, due to personal commitments. I don’t have as much time as I’d like to really sesh it but sometimes it’s better to do games this way. I’d just like to add, difficulty and the likes will obviously factor your experience and play time so I’d vouch for going with Survivor mode to begin with as I feel this is the perfect mode to play the game through, unless you’re completely new to action adventure shooter games. Overall, so far The Rise Of The Tomb Raider is an excellent game and well worth picking up if you need something new to play right now, it’s not one to miss. I can only comment on what I know so far, so be sure to check back soon for my full review of this game!
A Gamer who loves pretty much all genres of Games! (More so RPG, FPS, Survival Horror, Action Adventure etc.) Known to collect “Retro Games and Consoles” and also for being guilty of having an ever expanding back log of games. To get to know him better and see what he’s been up to, catch him online via his Gaming Accounts… You know what to do!
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