Resident Evil 2 Is Racist, Sexist and Non LGBTQ Friendly!?
February 9, 2019
Before I start, I’d like to highlight that this title is a joke, but more so a joke in regards to some of the goddamn awful articles that are being churned out about this game. Which is the topic of today’s discussion. “I Wish ‘Resident Evil 2’ Let Me Be a More Compassionate Hero”, written by your boi Danielle Riendeau over on Vice Waypoint. So let’s get into it!
I can only begin to imagine the grunts and groans of the author when they smashed their keyboard into bits churning out this god awful article. “I Wish ‘Resident Evil 2’ Let Me Be a More Compassionate Hero” it has been titled, but she may as well have went with “Resident Evil 2 isn’t what I think it should be, so it’s BAD!”. To be fair, the title isn’t the issue, it’s the article itself that is littered with garbage and just makes me believe that she literally has no interest in the Resident Evil franchise, nor this masterpiece of game. Although, beauty is in the eye of the beholder as they say.
It opens with “Resident Evil 2 is a scary, effective fantasy of permission and scarcity. But I want to be a different kind of survivor.”, well play a different game, that’s if you can find one that caters to your ridiculous needs and desires. She goes on to state that the game makes her feel uncomfortable due to the way it makes her play up against how she wants to “roleplay” in the game. This is like me being upset that Fifa games force me to try and score goals against the opposing team, whereas I just want to walk about the pitch, talk to the team and build a fort similar to the popular Minecraft game. Oh god forbid a game tries to tell you a story and assumes that you would be able to follow it without having a meltdown… right? Resident Evil 2 has always been a survival horror game, the whole point is to survive the story and make it through to the end and if it ain’t broke, dont “fix it”.
“I’m playing Resident Evil 2 for the first time. Well, mostly—back in 1998, my 14-year-old self scoured the pages of a Tips and Tricks magazine walkthrough of the game, covering every gameplay beat and plot point. And I played a few minutes of it on a friend’s PS1. So I’m familiar with the scenery and structure, the quests and characters. But this is the first time I’m truly experiencing it.” Which is great, those few minutes must have been enough to make her well versed in what was the original game. Reading a guide or tips and tricks magazine is nothing alike actually playing the game yourself and to try and state that doing so makes you familiar with the game overall is a joke.
The only accurate thing she wrote in this article was “I have to raid this place to survive”, which goes without saying, in a town overrun by zombies, anyone with common sense would do the very same thing. The fact that she complains about how looting makes her feel bad, clearly shows that she is not a fan of this genre and clearly doesn’t understand how the game works. “Oh no, I just got a Magnum that will make dealing with stronger enemies much easier”, is exactly what I imagine she would be saying when she finds such a weapon… but who actually has that mindset, as soon as I saw it I was filled with hope, knowing that I’d soon be using that to try and make Mr.X bow before me.
“That notion is wild, the police station as fortress/safe haven is laughably naive (particularly for people of color). It certainly was in the 90s as well, and really, when has policing in America ever actually been about keeping neighborhoods safe as opposed to keeping a racist status quo up and running?” Throwing this in, into an article in which it has no place. Focus on the game at hand, don’t throw in your own agenda to stir up trouble.
In a summary, it’s as if she has trouble with playing story driven games and can’t handle it when games don’t play out as she expects, with mechanics that don’t need to be included. This is made clear by the following statement “I’m also not really allowed to do anything I please, as the verbs are pretty limited. I wanted to play with all the food items in the store in the opening gameplay scene. Look at all the goofy fake labels and such, like I do in a Life is Strange game or a walking sim.”. If she wants to go around looking at miscellaneous items, then kill all the enemies in a room and then do so. But to try and compare the mechanics of Resident Evil 2, to a walking sim game is utterly ridiculous and if she really wants that then go play your walking simulator games as opposed to creating trashy articles in an aim to stir up controversy that isn’t required. Let the game shine for what it does well as opposed to ranting about what it does not do for you. In all honesty I can’t bring myself to fully analyse her article because it is ridiculous and stuffed full of unnecessary hate and political agenda… I guess what you would expect from someone who works for a site of that calibre. Not only that, but I want to save myself the rage that doing so would induce.
Feel free to have a look if you dare… https://waypoint.vice.com/en_us/article/59xgqz/resident-evil-2-survivor-compassion (Yes I refuse to actually link it)
What’s your thoughts on her piece? I’d love to know.
A Gamer who loves pretty much all genres of Games! (More so RPG, FPS, Survival Horror, Action Adventure etc.) Known to collect “Retro Games and Consoles” and also for being guilty of having an ever expanding back log of games. To get to know him better and see what he’s been up to, catch him online via his Gaming Accounts… You know what to do!