Metro Exodus Review
February 28, 2019 | 360 Views
Metro Exodus, the third instalment to the successful video game series. Taking a different approach than the first two titles, you find yourself going further out into the world than ever before. Adapting an open world approach to the game is one of the biggest changes and although I was sceptical at first, its worked out quite well. I won’t be divulging any story details here, but I will be going into detail on some of the struggled I faced with Metro Exodus. Personally, I struggled to enjoy the game to begin with, I found myself getting distracted easily and not being able to get immersed in the world around me. This was purely due to some issues that affected my experience in playing the game, which were as follows:
The hit detection for enemies felt way off and often I found myself shooting enemies directly in the head with no reaction whatsoever. It broke the immersion of the game and left me feeling frustrated, because within seconds the enemies would start screaming “There’s the bitch”, humorous at first, but the novelty worse off after the first few times this happened. Meaning I had no choice but to gun down all those who opposed me, even after taking several of the enemies out stealthily. I often noticed some enemies clipping through the environment and being able to hit me through said objects, which was quite annoying considering I should have been clearly out of their reach, this once again broke me out of the games immersion and left me feeling disappointed.
Another issue I had was with the loading time between sections felt like it lasted forever, even though it was just minutes, it felt like a drag and often led me to think the game had crashed. I’m unsure if this is platform specific, or just me, but it was not nice to sit through. A minor issue that I was ultimately able to set aside.
The next and final personal issue steams from something that happened at the start of the game. After reaching the terminal area and pretty much clearing it, I was downed by a mutant and following that encounter, my game save was essentially “corrupted”, every time I loaded the game it would take an age to process the normal loading screen and then force me out to the Xbox Dashboard. This was the point in which I almost gave up, but because I was enjoying it, I persevered, restarted the chapter and powered on to repeat the hours I had just put in that day. In all honesty, if I had lost more progress than this and couldn’t just restart that chapter, I probably would have had to call it a day for some time, purely for my own sanity. Albeit minor, the lack of a save and load system to allow for multiple saves is a bit of a let down and can prove to be quite troublesome even if you just want to jump back 15 minutes to a time where you were better equipped for handling a situation… but I digress.
Although losing my progress was annoying, it was also a blessing in disguise, as upon powering back through the section I had just done, I had noticed that this time I was carrying 3 guns as opposed to only having the option to carry two at once, so things were off to a good start. Not only that, but I also knew what I was doing, so I was better equipped to avoid certain obstacles, even exploring sections I had not noticed the first time, so by the time I had almost caught up to where I was before, I was already in a far better place in regards to my resources and readiness for handling terminal again.
The customisation on the go adds a new dynamic to the game, allowing you to save yourself from a tight spot when traversing through the game. Other than the open world approach, this was one of my favourite additions to the game. Although the options are scarce in comparison to the workshops found in certain safe zones, it still gives you enough to be able to get yourself back on your feet when, well if you have been stockpiling resources along the way. Gathering resources is also an incentive to explore every area as much as you can. The possibility of new weapon attachments, ammo and resources in general is enough to tease me in forcing my way down a dark narrow passage… which will ultimately lead me into a room with a group of mutants waiting to mash my face in… but its worth it for that sweet laser sight… right?
"Theres The Bitch!"
The Story -
The Gameplay -
The Experience -
The Presentation -
The Sound -
The Value For Money -
I Give This Game A
9 / 10
Overall, personal issues aside, Metro Exodus is an excellent instalment to the franchise and sets a new bar for Metro games moving forward. It expands greatly on the games world, has a lengthy, meaty story with plenty of replayability and gives players an abundance of new, exciting and dangerous areas to explore, often rewarding you for taking risks and walking the not so obvious path. The game looks stunning, playing with your headphones on opens the world up even more and overall its just an absolute joy to play. Regardless of some of the issues I encountered, I’d highly recommend playing Metro Exodus, as I cannot imagine these issues will be happening on all platforms (that and some might just be an isolated issue), thus they haven’t had a massive impact on my rating of the game.
A Gamer who loves pretty much all genres of Games! (More so RPG, FPS, Survival Horror, Action Adventure etc.) Known to collect “Retro Games and Consoles” and also for being guilty of having an ever expanding back log of games. To get to know him better and see what he’s been up to, catch him online via his Gaming Accounts… You know what to do!
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