Vampyr Review

June 14, 2018 | 359 Views


NBSR – No Bull-Shit Review.

Reviews that are shortsweet and to the point.

I’ve been eagerly awaiting the release of Vampyr, it was a game that I found highly mysterious as I only initially heard little about it in short bursts. After chasing it up and looking into it some more, I was excited to get my hands on it and see what it had to offer. So when I was offered the chance to review it, I couldn’t say no! Does Vampyr live up to my expectations? Lets find out.

Vampyr takes place after the Great War, in 1918 London. The city has been devastated by conflict, and the Spanish Flu is spreading rapidly among its citizens. While the British government struggles to rebuild the country, secretive groups led by supernatural beings are pulling strings with growing influence. Ancient vampire societies, occult scholars and relentless vampire hunters all compete for dominance in a shadowy conflict lasting a millennia.

Jonathan E. Reid is a talented surgeon and researcher, widely admired by his peers. During the Great War, he enlisted as a military doctor – partly to test his progressive theories on blood transfusion and organ transplantation. As the war draws to a close in the Autumn of 1918, Dr. Reid is sent home. Returning to London and looking forward to being reunited with his family, Reid is attacked and loses consciousness in the street. His last memory is that of a strange figure murmuring a dark poem, making towards his neck.

At the beginning of Vampyr, Dr. Reid awakens, cursed with a terrible thirst for human blood. In his quest to find a cure for his vampiric condition, he tries to maintain a rational and scientific method – all while coming to terms with a strange, supernatural world. In the aftermath of the Great War, 1918 London is ravaged by a mysterious illness that is tearing the city apart. As a doctor, you have taken an oath to heal those in need, and your medical expertise has given you the means to find a cure that will save the city. As a newly-turned vampire, you now also have the power to defend London from the strange creatures roaming at night. However, you’ll need to survive and grow strong enough to succeed in your calling – and that means you’ll need to feed…

One thing that I noticed when starting the game that was really interesting was the lack of a difficulty settings, Vampyr instead changes the games difficulty as you play, based on your choices throughout the story. Forming connections with citizens and choosing not to “sacrifice” them (drain them of all their blood) is essentially what you should be aiming for if you want to take the “good” route so to speak, but in doing so you’re going to make things more challenging for yourself. On the other hand, if you want to become stronger and obtain more powers quicker, then your best to utilise these connections and “embrace” these characters at the correct time to give you the most experience points possible.

A Snippet From My First Impressions

Vampyr Trailer

One of the most interesting parts of the game is that every NPC citizen / civilian has a story to tell and you can have meaningful conversations with to build your relationship(s) further with them, do you build them to grow closer to them and learn about them or are you just doing it with the aim of ensuring that when you decide to “embrace” them that you’ll get the very most out of them? Well thats up to you to decide. This makes a great change from some other titles in which you’ll find an abundance of NPC’s that just scatter around areas lifelessly, randomly blurting out dialogue. The fact that everyone matters and can influence the game really makes the difference here. Due to bonding with these characters throughout the story, you’ll be given a great sense of guilt if you decide to kill any of the “innocent” civilians within the town, which is one of the reasons I avoided killing anyone the first time round. It makes it harder to just kill for the sake of it and really makes you consider your options before acting on them. On one hand, you may gain far more experience from slaughtering various civilians, but do you really need to? do they benefits of killing them out-weight the benefits of letting them live another day, well I guess thats down to you to decide during your playthrough. You can tell that there has been a tremendous amount of effort put into the NPC’s and their backstories, so I think you owe it to yourself to play the game twice experience both approaches without feeling rushed or conflicted.

Carrying out investigations throughout the game are quite enjoyable and give you ample opportunities to really explore the world around you, gather as much information and assets as you can and really dig through each case. Exploration is encouraged and in doing so you can a far more intense and enjoyable experience due to encountering all sorts of enemies and charming NPCs. There are plenty of missions to keep you going as well if you ever decide to have a step back from the main campaign, which helps mix things up from time to time.

Graphically speaking, the game looks excellent and it does an excellent job of setting the atmosphere for the game.  I never ran into any presentation issues or the likes, which was a plus, there were some texture issues every now and then but nothing that would cause any game breaking issues.

Combat wasn’t what I was expecting but I do actually quite enjoy it. It reminds me of the combat in Assassins Creed types of games. You can’t just run in all guns blazing hoping to come out unscathed, you need to utilise your powers and abilities to ensure you take out enemies effectively without leaving yourself open to attacks. At the start of the game I found some enemies to be a bit hard to take down, but I quickly realised that if you take the time to adjust your weaponry you can instantly turn the tides of the battle. For example, I was being attacked by two people who kept getting the best of me, my special attack(s) meter was barely filling up and without this these enemies were able to make quick work of me. By changing one of my weapons to one that had the ability of “Blood Absorption” I was able to quickly fill my meters and then make quick work of them. So it goes to show that every situation can be overcome if you take the time to consider your options and enter fights with the best possible equipment equipped. Overall though, sometimes fighting felt a bit clunky, but after getting used to it, things fall together and combat becomes far more enjoyable.There are some minor details that would have been neat to see included in the game, such as having his weapons holstered at all times and the likes, but its hardly a massive issue and doesn’t detract from the game itself.

Vampyr Live Gameplay

Vampyr Gameplay

Posted by CrispySinger June 2018

The Verdict

"Something You Vant To Sink Your Teeth Into!"

The Story - 8

The Gameplay - 7

The Experience - 8

The Presentation - 8

The Sound - 7

The Value For Money - 8

I Give This Game A

8 / 10

Vampyr is an excellent game that has worked out quite well for the studio stepping out of its comfort zone. It has a rich story, engaging combat and overall offers quite an immersive experience. It has some minor issues that are easily forgivable and although it may not be for everyone, I think Vampyr is definitely worth picking up regardless if thats at full price or on sale.

About CrispySinger

A Gamer who loves pretty much all genres of Games! (More so RPG, FPS, Survival Horror, Action Adventure etc.) Known to collect “Retro Games and Consoles” and also for being guilty of having an ever expanding back log of games. To get to know him better and see what he’s been up to, catch him online via his Gaming Accounts… You know what to do!


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