Warhammer 40,000: Inquisitor-Martyr Review
August 22, 2018 | 161 Views
Warhammer 40,000: Inquisitor-Martyr is set in the dystopian 41st millennium, you an inquisitor, are placed into the grim future of an Action-RPG, pitted against heretics, mutants and treacherous xenos, daemons and the Chaos Gods. You have one mission in sight and that is to purge the unclean and protect the imperium from corruption. The game itself is an open-world sandbox, which has missions based on randomly generated maps, which adds an interesting dynamic to how missions will be approached, you’ll more often than not find yourself stumbling into new territory when starting up a mission.
In all honesty, I wasn’t sure what to expect when I started the game, but after the first few missions I was hooked. I was pleasantly surprised by it, more so for it being their first jaunt at the Action-RPG genre. If you couldn’t tell already, I’m a massive fan of RPG games and this seems like it could be right up my street. Similar to Diablo games, the game utilises character classes, various different character types to play as and ultimately different approaches to take when playing this game. I played Diablo 3 thoroughly when it came to consoles and I loved every second of it! So I have high hopes for Warhammer 40,000: Inquisitor-Martyr.
In Warhammer 40,000: Inquisitor-Martyr I felt that there was a vast array of weaponry at your disposal and the option to use two weapon sets that are changeable at any time really helped open up combat. You’re not limited to your classes primary weaponry sets, you can mix things up at any time, often giving you some really neat and powerful attack combinations. Essentially, you get 5 attacks per weapon, if you have a one-handed weapon you can sometimes equip two weapons, for example a chain sword and a plasma pistol, so instead of having a full set of attacks for either weapons, it will be split for each weapon meaning that you can use x amount of attacks for the sword and x for the plasma pistol. This can really change the tides of a battle, you can easily become a destructive force by mixing up your weapon sets to ensure you have the best setup for any battle.
The opening section of the game is essentially the tutorial section, the first six missions are used to introduce you to the game, the controls and its mechanics. Slowing easing you in and giving you and expectation of what the rest of the game will be like. It also gives you plenty of time to get to grips with how the game works, before letting go of your hand and allowing you to do various side objectives alongside the main campaign. One thing that I felt during my playthrough was that it wasn’t entirely clear as to where the next main campaign mission lied, I may have accidentally glanced over it but I felt that it got lost in amongst the side objectives and wasn’t easy to follow.
One of the most satisfying things about the combat is when you lay waste to a wave of enemies who are charging in at you, my primary go-to weapon is the shotgun / autogun, purely due to the amount of damage it can inflict and the range of its attacks. My secondary set normally consists of either a two handed sword or a one handed sword and a pistol. This is because I feel it gives me a good amount of options in any fight, keeping my primary weapon for bigger threats whilst conserving ammo when using my secondary set up to tackle the fodder enemies that pose little to no threat. There were a few occasions in which some of the enemies felt like bullet sponges, those instances just felt like a chore to battle through as it didn’t feel like I was in danger at any time, it was more of a “If I keep spamming A and B he will be dead soon”. I’m unsure if this is due to playing the game on story difficulty, but I felt this mode was best to play my first time round due to not playing this type of game for a while. It left me longing for more engaging battles with risk and reward as opposed to simply just gunning a big boss down during my journey from A to B.
In Game Issues
One thing that I didn’t really like was the in game audio chats between various NPC characters, I’m unsure if the style taken was to fit in with other titles but the lack of animation on some of the characters threw me off a little and it felt like it wasn’t really polished off, the audio syncing seemed off and it just made these interactions feel cheap where as they could have really pushed these on a bit to make them far more engaging. That and some of the cut-scenes felt quite cheesy and over the top, for example the opening section in which you land in the Martyr, it wasn’t overly a bad scene but it did feel a bit cringey to watch.
Visually its a pleasure to look at, characters and environments are detailed and do a good job of honouring their respective media in which this title is based on. Sometimes there are issues with the audio, probably just my opinion but certain events lacked any audio queues in which most gamers would be accustom to when playing games, such as purchasing items in shops. Upon buying an item, or selling it, there is no audio played to alert you that an action has been made, such as a jingle of cash that is often used in other games to make it clear to the player that something has happened. It’s not a massive issue in all honesty but I do feel that things like this are a nice touch.
The way the game plays out differs to other titles of this style, it follows a more of a linear mission to mission based approach. Rather than one big continuous world to explore, which at first I wasn’t too sure on, but in time I grew to appreciate it and actually enjoyed it quite a bit. In-between missions you can spend time upgrading your character, buying weapons, looking into various extras and even setting up online / local coop matches. The hub was a nice touch but I’d of loved to be able to roam about a bit more and have some more variety with other shops and the likes.
Throughout my playthrough, I wouldn’t say I ran into any serious game breaking issues. There were a few instances of clipping into the environment, which breaks the immersion, but it wasn’t that frequent so it wasn’t that noticeable. Another thing that I noticed is when you change weapon sets on the inventory screen, quite a lot seems to be going on with random assets appearing all over the place, which was quite alarming but it has no effect on the game so it’s hardly and issue.
"For The Emperor "
The Story -
The Gameplay -
The Experience -
The Presentation -
The Sound -
The Value For Money -
I Give This Game A
7 / 10
Warhammer 40,000: Inquisitor-Martyr is reminiscent of the Diablo series, throughout my time playing it I was often reminded of Diablo 3, not that this is a bad thing. For its first dive into the RPG realm, I felt that it was a pretty good move to make and I’d be interested in seeing more games like this in the future, hopefully expanding and improving on what made this instalment so enjoyable. I’m not certain that I could recommend this game to everyone, but obviously fans of this genre and style will find it more appealing and fans of the Warhammer universe will feel right at home in amongst this games heavy lore.
A Gamer who loves pretty much all genres of Games! (More so RPG, FPS, Survival Horror, Action Adventure etc.) Known to collect “Retro Games and Consoles” and also for being guilty of having an ever expanding back log of games. To get to know him better and see what he’s been up to, catch him online via his Gaming Accounts… You know what to do!
I have set this feature up to allow those who wish to donate, to donate to the project and help keep it alive. Every donation goes toward funding the site, covering hosting, funding toward equipment and allowing me to ensure that I can allocate more time to this project. Please do not feel obliged to donate, it is entirely your choice to do so. Even sharing the content I write and film or the Gaming Archive with your friends and family is a great help to me. But, if you do wish to donate please ensure that you leave a personal message so I can get back in touch with you directly. Thanks for taking the time to read this message.