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Resident Evil Outbreak

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Original Release Date: 17/09/2004

Platforms: PS2.

Genre: Survival horror.



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Resident Evil Outbreak, known as Biohazard Outbreak (バイオハザード アウトブレイク Baiohazādo Autobureiku?) in Japan, is a survival horror video game with online playability for the PlayStation 2. Initially released in 2003, it was developed by Capcom Production Studio 1 and was the first entry in the Resident Evil video game series to feature cooperative gameplay and online multiplayer support, although online support was not available for the PAL versions of the game.

Outbreak was produced by Tsuyoshi Tanaka, and depicts a series of episodic story lines in the fictional location Raccoon City. It was set during the same general time period as Resident Evil 2 and Resident Evil 3: Nemesis. Outbreak was followed by a standalone expansion entitled Resident Evil Outbreak File #2.

The controls and game play are similar to the Resident Evil remake, which was exclusive to the Nintendo Gamecube, with quite a few adjustments. The player chooses a scenario, difficulty level, and a character. The difficulty level is tied to what enemies and items the player encounters as they progress through the scenario. The game has five scenarios, each of which has an event checklist consisting of special actions that the player must perform to reach 100% completion. Upon doing so the player will unlock “Infinity Mode”, in which all the player’s weapons never break or run out of ammunition.

Each scenario also has “SP” items. These are invisible items hidden throughout the level, and are randomly generated on two paths[clarification needed]. There are 20 scenario items for each scenario, and twenty items specific to each character hidden across the five scenarios. If acquired, these items unlock new costumes and the option to listen to their ad-libs.

Players were able to connect to the internet servers using a broadband connection and a network adapter. Account registration and login were required. Once players connected and logged in, they would choose between Free Mode and Scenario Mode. Free Mode took place in a lobby and allowed players to create their own games, scenarios, and difficulty level. Scenario Mode would choose the scenario and players automatically. When a player first started online, they would begin on the “Outbreak” scenario and progress from there. If the player wished to stop playing, they could save their data and restart from the scenario they were up to at the time. If the player had beaten a scenario, they acquired a star next to their name.

Capcom shut down the American servers for Outbreak on December 31, 2007, and the Japanese servers on June 30, 2011, ending official online capabilities. In 2014, private servers became available to Japanese editions of Resident Evil Outbreak.

Source: Wikipedia

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